Our Team

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Game Producer/Manager
Micol Magnani

Micol Magnani “I decided for the role of the manager/producer. I oversee the video game’s development, from concept to shipping, I’m responsible for lead and organize multiple projects, coordinate the staff, maintaining a budget and make sure a project stays on schedule. My business is also to pull together the resources, the game designer, the analyzer and the programmer, needed to create a game. I’m high organized and motivated to cover this role. In addition my others attributes are my ability to work with people to pull together different teams and ensure that they work alongside toward a common goal.”

Game Artist/Modeler
Leo Dodlek

Leo Dodlek “As a Game Artist, I devise new computer games and I define in which way the game is played and also the game experience. I also develop how the characters will looks like and the whole game graphic design. I like draw and sketch some new ideas or concepts of the game. I’m very creative, I have lot of imagination and I present always original drawings for the game develop.”

Game Programmer/Designer and Analyst/Tester
Maximilian Schmid

Maximilian Schmid “My main tasks are to develop the gameplay, the rules and the main structure of the game and to provide the codebase to make sure the game works in the way we want i to. Later on it is also my job to analyze the game and how it is working in practice, so that i can find the main problems, which have to be eradicated.”

One thought on “Our Team

  1. paulpivec's avatar paulpivec says:

    Okay, a good start but what about the game??!??!
    Need some details and sample drawings etc.
    Elevator pitch?

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