SCREENS DEVELOPMENT

In-Game Screen

Since our target audience are rather young children an young teenagers, the screendesign offers a variety of colors.
Letters are bigger then usual to make sure even children who don’t read perfectly yet, have no hard time reading it.

The player walks through a fictitious street in a small town. The game follows a linear structure where the player can only move from right to left and vice versa.
If the player gets into a rescue-situation the perspective of the game turns into a third person perspective to have a better overview.

 

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The timeline shows the player how much time he has left and how much points he earned, helping people in an emergency situation.

 

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